Along with fully reading the State of Elyria 2017, and A Year of Foundation updates to grasp on where CoE is heading in the near future. If you have access to the Early Access forums, I suggest bookmarking it for the time being and check it peroidically for updates from Soulbound Studios on when the testing phases will begin. We'll first move onto backers with Alpha 2 access, then Beta 1 access, then Beta 2 access, and finally we'll open up access to all community members who have purchased a package and will lift the NDA. Anyone who has a pledge package with Alpha 1 access, or who has purchased Alpha 1 Access from the a la carte store will be among the first to step foot into Elyria.Īfter that, we'll continue to increase the size of the pre-Alpha audience at irregular intervals, depending on how the pre-Alpha testing is going. This separation means that we're able to get CoE into the hands of players even while we continue to iterate on systems which are heavily dependent on the UE4 client systems such as crafting and combat, which require a full 3D user-experience.Īs this is a Pre-Alpha release, it'll be under NDA and will be put into the hands of our Alpha 1 backers first. It still connects to the Chronicles of Elyria backend, but doesn't use the Unreal Engine as a client. For those unfamiliar, Vo圎lyria is a voxel-based web client that we've created to quickly iterate on gameplay mechanics. Prologue & CoE Adventure Toolkit (S1 2019)ĬoE is still in pre-alpha development at this time, the estimated Vo圎lyria (ElyrianMUD) testing month is around April from the A Year of Foundation update:īeginning around April, and the completion of Release 0.3.0, players with Alpha 1 access will able to log into a pre-Alpha version of Chronicles of Elyria using the Vo圎lyria client. S1 and S2 means "semester 1 or 2" and implies a six-month window of time. Providing a timeline in this format allows us to have an open, transparent, candid conversation about what and when we're working on something, while still giving us the freedom to make changes sprint-to-sprint and change the dates of our internal milestones to suit our development needs.įor easy reading Q3, and Q4 means "Quarter 3 and Quarter 4." T1, T2, and T3 means "trimester 1, 2, or 3," and implies a 4-month window. To that end, below is an approximate schedule - not of when we expect the work to be complete - but when we expect to be under active development toward a particular deliverable or milestone. It's just the nature of video game development, listed below is a development schedule from the State of Elyria 2017 update (please note, this shows on when it is estimated the feature will be in active/start development. Here is the one from this January A Year of FoundationĪny dates provided in Kickstarter were a placeholder only, just as in development there are no guarantees for anything to be release on time due to delays. Even if you aren't interested in following COE development that closely, it is well worth reading them to see a good summary of what has been happening and what is likely to happen in the next six months to a year. The post quoted above is by now, also 9 months old, but generally speaking it seems (from watching Discord, forum posts, and Q/A sessions) that they are on track towards creating the initial Alpha.Ĭaspian tends to post a fairly comprehensive state of Elyria blog in July and January. ElyriaMUD was transformed into "Vo圎lyria" and it has been combined with the rest of the Alpha/Beta process. Stress Test (Any paid account)(S2 2019)Īs you can see, the work for creating Alpha 1 is scheduled to be ongoing now, and hence is planned to be available to testers sometime in Q2 of this year.Prologue & CoE Adventure Toolkit (S1 2019).Settlement / Domain Selection (T2 2018).These dates are when DEVELOPMENT is occurring in these areas. This is was the development time line from last year's state of elyria post (July 2017).
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